The history of computer graphics dates back to the late 40s of the last century, when computers began to use electron-beam tubes as RAM. Even then, specialists were able to create elementary images on the screen of oscilloscopes using the simplest code.
In 1952, the English programmer Alexander Douglas (Alexander Douglas) developed the world’s first computer game “OXO” – a virtual analog of the familiar to all the crosses and zeros. But it did not use graphics yet. Only 10 years later Steve Russell (Steve Russell) created a full-fledged game with graphics “Spacewar!”, in which two players controlled spaceships, and interactive figures of shuttles moved on the monitor screen.
In 1955, the light pen was invented – the analog of the modern stylus, but the scope of its application was limited to the scientific industry. In the mid-1960s, the first cartoons created with the use of computer graphics were published, which caused great interest among viewers.
But only in the 70s of the twentieth century with the advent of color monitors digital graphics began to rapidly develop. Then the first personal computers appeared, which allowed a huge number of people to join the technology of creating digital images.
Since then, the scope of application of digital graphics has significantly expanded, the active development of computer games began, soon appeared the first graphic editors and standards, and in the mid-1990s – colorful works of the pioneers of digital painting.
With the beginning of the new millennium, an era of new opportunities for computer graphics has dawned. Thanks to the development of unique digital technologies, availability of computers and software, grandiose prospects for creative self-realization are open before modern artists.