In this course you will learn how to create various visual effects in the program 3DS MAX as standard tools and various plug-ins, which are widely used to create effects in the production of films, animation and advertising.

During the course you will learn many different tools and how to use them in practice.

Course Program

  • Working with Particles Particle Flow;
  • Destruction in RayFire;
  • Fire, smoke, dust effects in FumeFX and Phoenix FD;
  • Using Phoenix FD for voxel-based water simulations;
  • A detailed breakdown of Thinking Particles features;
  • Complex destructions using the studied tools (Thinking Particles, FumeFX);
  • Complex projects. From scene building to final compositing in Fusion;
  • Introduction to Particle Flow;
  • Interface;
  • Understanding how PFLow works;
  • Toolkit breakdown;
  • Rain on a car;
  • Snow on objects;
  • Icing on objects;
  • Dripping droplets;
  • Sparks;
  • mParticles;
  • Understanding mParticles;
  • Object deformation;
  • Object Destruction;
  • FumeFX;
  • Interface Overview;
  • Creating simple effects;
  • Parsing the parameters that affect the simulation and their interactions;
  • Combining FumeFX and pFLow;
  • Using FumeFX controllers;
  • RayFire;
  • Interface Overview;
  • Object Fragmentation;
  • Dynamic fragmentation;
  • Creating small scenes of object destruction;
  • Phoenix FD;
  • Interface Overview;
  • Simulation examples;
  • Flaming fire;
  • Explosions;
  • Voxel-based fluid simulation;
  • Pepsi glass;
  • Ship;
  • Thinking Particles;
  • Interface Overview;
  • TP logic;
  • Particle as an object;
  • Operator Overview;
  • Parsing simple examples;
  • Bullet Engine;
  • Joints;
  • Deformable objects;
  • Object fragmentation;
  • Adding FumeFX effects;
  • TP Projects;
  • Turning an object into ashes;
  • Animation of building a house;
  • House Destruction.