03.31.09
In our efforts to find a more comfortable collaboration and streamlined flow from Design to Development while working on Silverlight projects, we started brainstorming ideas to keep our chops up to date. We decided we wanted to create a Silverlight 2.0 game that could be deployed on Facebook, as that would allow us to explore new territory (being there aren’t a ton of Silverlight Facebook apps available) as well as contribute to the cause of evangelizing its adoption.
Of course internal projects are great vehicles for advancement, but we also wanted to get this out fast! So, we decided to leverage concept and art from existing resources in order to put it in 5th gear. Being avid readers of The Stranger | SLOG we had previously been amused and impressed with an article on a 101-hand gesture game based on Rock Paper Scissors. But, imagining the complexity involved in remembering all those hand gestures and what beats what or the awkward inaction of trying to play it on the computer together with someone, made it a picture perfect candidate for a Facebook game! The asynchronicity allows for breathing room in computer game play and makes receiving the results that more fun!
We worked together with the creator of the game to bring his concept to life using our design and development talents and released RoshamBOOM! within just a few weeks — the speed of which could not have been possible without the versatility of our Social Networking Platform, Dormouse. I would say this was the most fun I’ve had developing a game, and undoubtedly one darn fun game to play! Check it out: http://apps.facebook.com/roshamboom
Currently, only the Challenge and Outcome pages are in Silverlight, but we plan to integrate all pages in subsequent releases. Last but not least, we can’t forget props to the originator, David C. Lovelace.

Tuesday, April 14, 2009 [10:58 am]
[...] recently launched a cool adaptation of RPS-101 on Facebook. It’s built in Silverlight and it’s loads of fun turning up some pretty funny [...]